Veze, linkovi
Kompjuter biblioteka
Korpa
Android Design Patterns and Best Practice

Android Android

Android Design Patterns and Best Practice

Autor: Kyle Mew
Broj strana: 370
ISBN broj: 9781786467218
Izdavač: PACKT PUBLISHING PACKT PUBLISHING
Godina izdanja: 2016.

Pregleda (30 dana / ukupno): 21 / 1537

                 
Twitter   Facebook   Linkedin   Pinterest   Email
                 
Predlog za prevod

 

What You Will Learn

  • Build a simple app and run it on real and emulated devices
  • Explore the WYSIWYG and XML approaches to material design provided within Android Studio
  • Detect user activities by using touch screen listeners, gesture detection, and reading sensors
  • Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices
  • Develop apps that automatically apply the best layouts for different devices by using designated directories
  • Socialize in the digital word by connecting your app to social media
  • Make your apps available to the largest possible audience with the AppCompat support library

Book Description

Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd.

The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development.

Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices.

The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices.

Authors

Kyle Mew

Kyle Mew has been programming since the early eighties and has written for several technology websites. He has also written three radio plays and three other books on Android development.

Table of Contents

Chapter 1: Design Patterns
Chapter 2: Creational Patterns
Chapter 3: Material Patterns
Chapter 4: Layout Patterns
Chapter 5: Structural Patterns
Chapter 6: Activating Patterns
Chapter 7: Combining Patterns
Chapter 8: Composing Patterns
Chapter 9: Observing Patterns
Chapter 10: Behavioral Patterns
Chapter 11: Wearable Patterns
Chapter 12: Social Patterns
Chapter 13: Distribution Patterns

 

Budite prvi koji će ostaviti komentar.

Ostavite komentar Ostavite komentar

 

Preporučujemo

Android telefoni i tableti

Android telefoni i tableti

The Android Game Developer Handbook

The Android Game Developer Handbook

Veze, linkovi
Linkedin Twitter Facebook
 
     
 
© Sva prava pridržana, Kompjuter biblioteka, Beograd, Obalskih radnika 4a, Telefon: +381 11 252 0 272