Veze, linkovi
Kompjuter biblioteka
Korpa
Apple Watch App Development

Apple - MAC OS X Apple - MAC OS X

Apple Watch App Development

Autor: Steven F. Daniel
Broj strana: 358
ISBN broj: 9781785886362
Izdavač: PACKT PUBLISHING PACKT PUBLISHING
Godina izdanja: 2016.

Pregleda (30 dana / ukupno): 22 / 1559

                 
Twitter   Facebook   Linkedin   Pinterest   Email
                 
Predlog za prevod

 

What You Will Learn

  • Navigate within the WatchKit interface using the page-based, modal, and hierarchical navigation techniques
  • Work with context menus to allow your users to interact with the Apple Watch and respond to their actions to perform a task
  • Use the MapKit framework to display a map within the WatchKit interface to track the user's current location
  • Build effective user interfaces for the WatchKit platform and integrate iCloud capabilities to synchronize data between the iOS app and the WatchKit UI
  • Design your apps for the Apple Watch platform by adhering to the set of User Interface design guidelines set out by Apple
  • Reinforce image caching to display animations within the Apple Watch user interface
  • Explore WatchKit tables, which allow your users to purchase groceries and pay for them using Apple Pay
  • Analyze the new layout system to ensure that your Apple Watch apps work with various screen sizes

Book Description

Wearable are the next wave of mobile technology and with the release of Apple’s WatchKit SDK, a whole new world of exciting development possibilities has opened up.

Apple Watch App Development introduces you to the architecture and possibilities of the Apple Watch platform, as well as an in-depth look at how to work with Xcode playgrounds. Benefit from a rapid introduction to the Swift programming language so you can quickly begin developing apps with the WatchKit framework and the Xcode Development IDE. Get to grips with advanced topics such as notifications, glances, iCloud, Apple pay, closures, tuples, protocols, delegates, concurrency, and using Swift Playgrounds, with each concept is backed up with example code that demonstrates how to properly execute it. Finally, discover how to package and deploy your Watch application to the Apple AppStore.

By the end of this book, you will have a good understanding of how to develop apps for the Apple Watch platform, and synchronize data using iCloud between the wearable and the iOS device.

Authors

Steven F. Daniel

Steven F. Daniel is the CEO and founder of GENIESOFT STUDIOS, a software development company that is based in Melbourne, Victoria, which focuses primarily on developing games and business applications for iOS, Android, and Mac OS X. Steven is a software developer with more than 14 years of experience developing desktop and web-based applications for a number of companies, including ANZ, Department of Justice, BP Australia, and AXA Australia.

Steven is always interested in emerging technologies, and he is a member of the SQL Server Special Interest Group (SQLSIG), Melbourne CocoaHeads, and the Java Community. He was the co-founder and Chief Technology Officer (CTO) of SoftMpire Pvt Ltd., a company that focused primarily on developing business applications for the iOS and Android platforms.

Steven is the author of various book titles: Xcode 4 iOS Development Beginner's Guide, iOS 5 Essentials, iPad Enterprise Application Development Blueprints, Xcode 4 Cookbook, and Android Wearable Programming.

Check out his blog at http://www.geniesoftstudios.com/blog/, or follow him on Twitter at http://twitter.com/GenieSoftStudio.

Table of Contents

Chapter 1: Introducing the Swift Programming Language
Chapter 2: Understanding Apple Watch
Chapter 3: Exploring WatchKit Controls
Chapter 4: Using the Core Location and Watch Connectivity Frameworks
Chapter 5: Navigating Around in WatchKit
Chapter 6: Implementing Tables within Your App
Chapter 7: Adding Menus to Your App
Chapter 8: Incorporating the Glance Interface in Your App
Chapter 9: Incorporating Notifications within Your App
Chapter 10: Image Compression and Animation
Chapter 11: Packaging and Deploying Your App

 

Budite prvi koji će ostaviti komentar.

Ostavite komentar Ostavite komentar

 

Preporučujemo

Mastering Swift

Mastering Swift

Stiv Džobs

Stiv Džobs

Veze, linkovi
Linkedin Twitter Facebook
 
     
 
© Sva prava pridržana, Kompjuter biblioteka, Beograd, Obalskih radnika 4a, Telefon: +381 11 252 0 272