Veze, linkovi
Kompjuter biblioteka
Arduino by Example

Programiranje Programiranje

Arduino by Example

Autor: Adith Jagadish Boloor
Broj strana: 242
ISBN broj: 9781785289088
Godina izdanja: 2015.

Twitter   Facebook   Linkedin   Pinterest   Email
Predlog za prevod


About This Book

  • Explore the different sensors that can be used to improve the functionality of the Arduino projects
  • Program networking modules in conjunction with Arduino to make smarter and more communicable devices
  • A practical guide that shows you how to utilize Arduino to create practical, useful projects

Who This Book Is For

This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book.

What You Will Learn

  • Understand and utilize the capabilities of the Arduino
  • Integrate sensors to gather environmental data and display this information in meaningful ways
  • Add modules such as Bluetooth and Wi-Fi that allow the Arduino to communicate and send data between devices
  • Create simple servers to allow communication to occur
  • Build automated projects including robots while learning complex algorithms to mimic biological locomotion
  • Implement error handling to make programs easier to debug and look more professional
  • Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve
  • Practice and learn basic programming etiquette

In Detail

Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software.

With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering.

Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications.

The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices.


Adith Jagadish Boloor

Adith Jagadish Boloor was born in Mangalore, India. He grew up tinkering with toys and gadgets that kindled his interest in how things work. His admiration for science and technology, specifically in the fields of robotics, 3D printing, and smart systems, grew into a passion that he is working towards, nurturing it into a career. He completed his higher studies at Purdue University, USA and Shanghai Jiao Tong University, China and is working towards obtaining a masters degree in robotics.

Adith has experience working on robots ranging from simple obstacle—avoiding robots built at home to complex humanoid robots such as the Darwin-OP in Purdue University's research lab. He has coauthored a research paper and has two patents on his name.

He enjoys traveling and grabs every opportunity he can to explore the different parts of the world. He is also an international chess player.

Table of Contents

Chapter 1: Getting Started with Arduino
Chapter 2: Digital Ruler
Chapter 3: Converting Finger Gestures to Text
Chapter 4: Burglar Alarm – Part 1
Chapter 5: Burglar Alarm – Part 2
Chapter 6: Home Automation – Part 1
Chapter 7: Home Automation – Part 2
Chapter 8: Robot Dog – Part 1
Chapter 9: Robot Dog – Part 2
Chapter 10: Robot Dog – Part 3


Budite prvi koji će ostaviti komentar.

Ostavite komentar Ostavite komentar



DirectX9 – Programiranje grafike i igara

DirectX9 – Programiranje grafike i igara

Popust cena:
880.00 rsd

Visual C# 2005 Express

Visual C# 2005 Express

Popust cena:
1150.00 rsd

Veze, linkovi
Linkedin Twitter Facebook
© Sva prava pridržana, Kompjuter biblioteka, Beograd, Obalskih radnika 4a, Telefon: +381 11 252 0 272