Broj strana: 392
ISBN broj: 9781617296185
Izdavač: MANNING PUBLICATIONS
Godina izdanja: 2020.
From start to finish, the best book to help you learn AI algorithms and recall why and how you use them. Linda Ristevski, York Region District School Board Grokking Artificial Intelligence Algorithms is a fully-illustrated and interactive tutorial guide to the different approaches and algorithms that underpin AI. Written in simple language and with lots of visual references and hands-on examples, you’ll learn the concepts, terminology, and theory you need to effectively incorporate AI algorithms into your applications. And to make sure you truly grok as you go, you’ll use each algorithm in practice with creative coding exercises—including building a maze puzzle game, performing diamond data analysis, and even exploring drone material optimization.
Artificial intelligence touches every part of our lives. It powers our shopping and TV recommendations; it informs our medical diagnoses. Embracing this new world means mastering the core algorithms at the heart of AI.
Grokking Artificial Intelligence Algorithms uses illustrations, exercises, and jargon-free explanations to teach fundamental AI concepts. All you need is the algebra you remember from high school math class. Explore coding challenges like detecting bank fraud, creating artistic masterpieces, and setting a self-driving car in motion.
0.1 Our obsession with technology and automation
0.1.1 We’re wired to automate
0.2 Ethics, legal matters, and our responsibility
0.2.1 Intention and impact: Understanding your vision and goals
0.2.2 Unintended use: Protecting against malicious use
0.2.3 Unintended bias: Building solutions for everyone
0.2.4 The law, privacy, and consent: Knowing the importance of core values
0.2.5 Singularity: Exploring the unknown
1.1 What is Artificial Intelligence?
1.1.1 Defining AI
1.1.2 Understanding Data is Core to AI Algorithms
1.1.3 Viewing Algorithms as Instructions in Recipes
1.2 A Brief History of Artificial Intelligence
1.3 Problem Types and Problem-Solving Paradigms
1.3.1 Search Problems: Find a path to a solution
1.3.2 Optimization Problems: Find a good solution
1.3.3 Prediction and Classification Problems: Learn from patterns in data
1.3.4 Clustering Problems: Identify patterns in data
1.3.5 Deterministic Models: Same result each time it’s calculated
1.3.6 Stochastic/probabilistic models: Potentially different result each time it’s calculated
1.4 Intuition of Artificial Intelligence Concepts
1.4.1 Narrow Intelligence: Specific-purpose solutions
1.4.2 General Intelligence: Humanlike solutions
1.4.3 Super Intelligence: The great unknown
1.4.4 Old AI and New AI
1.4.5 Search Algorithms
1.4.6 Biology-Inspired Algorithms
1.4.7 Machine Learning Algorithms
1.4.8 Deep Learning Algorithms
1.5 Uses for Artificial Intelligence Algorithms
1.5.1 Agriculture: Optimal Plant Growth
1.5.2 Banking: Fraud Detection
1.5.3 Cybersecurity: Attack Detection and Handling
1.5.4 Healthcare: Diagnosis of Patients
1.5.5 Logistics: Routing and Optimization
1.5.6 Telecoms: Optimizing Networks
1.5.7 Games: Creating AI Agents
1.5.8 Art: Creating Masterpieces
2.1 What is Planning and Searching?
2.2 Cost of Computation: The Reason for Smart Algorithms
2.3 Problems Applicable to Searching Algorithms
2.4 Representing State: Creating a framework to represent problem spaces and solutions
2.4.1 Graphs: Representing search problems and solutions
2.4.2 Representing a Graph as a Concrete Data Structure
2.4.3 Trees: The concrete structure used to represent search solutions
2.5 Uninformed Search: Looking blindly for solutions
2.6 Breadth-first Search: Look wide before looking deep
2.7 Depth-first Search: Looking deep before looking wide
2.8 Use Cases for Uninformed Search Algorithms
2.9 Optional: More About Graph Categories
2.10 Optional: More Ways to Represent Graphs
2.10.1 Incidence Matrix
2.10.2 Adjacency List
3.1 Defining Heuristics: Designing educated guesses
3.2 Informed Search: Looking for solutions with guidance
3.2.1 A* Search
3.2.2 Use Cases for Informed Search Algorithms
3.3 Adversarial Search: Looking for solutions in a changing environment
3.3.1 A Simple Adversarial Problem
3.3.2 Min-max Search: Simulate actions and choose the best future
3.3.3 Alpha-beta Pruning: Optimize by exploring the sensible paths only
3.3.4 Use Cases for Adversarial Search Algorithms
4.1 What is Evolution?
4.2 Problems Applicable to Evolutionary Algorithms
4.3 Genetic Algorithm: Life Cycle
4.4 Encoding the Solution Space
4.4.1 Binary Encoding: Represent possible solutions with zeros and ones
4.5 Creation a Population of Solutions
4.6 Measuring Fitness of Individuals in a Population
4.7 Selecting Parents Based on their Fitness
4.7.1 Steady State: Replacing a portion of the population each generation
4.7.2 Generational: Replacing the entire population each generation
4.7.3 Roulette Wheel: Selecting parents and surviving individuals
4.8 Reproducing Individuals from Parents
4.8.1 Single-point Crossover: Inheriting one part from each parent
4.8.2 Two-point Crossover: Inheriting more parts from each parent
4.8.3 Uniform Crossover: Inheriting many parts from each parent
4.8.4 Bit-String Mutation for Binary Encoding
4.8.5 Flip-Bit Mutation for Binary Encoding
4.9 Populating the Next Generation
4.9.1 Exploration vs. Exploitation
4.9.2 Stopping Conditions
4.10 Configuring the Parameters of a Genetic Algorithm
4.11 Use Cases for Evolutionary Algorithms
5.1 Evolutionary Algorithm Life Cycle
5.2 Alternative Selection Strategies
5.2.1 Rank Selection: Even the playing field
5.2.2 Tournament Selection: Let them fight
5.2.3 Elitism Selection: Choose only the best
5.3 Real-value Encoding: Working with real numbers
5.3.1 Real-value Encoding at its Core
5.3.2 Arithmetic Crossover: Reproduce with math
5.3.3 Boundary Mutation
5.3.4 Arithmetic Mutation
5.4 Order Encoding: Working with sequences
5.4.1 Importance of the Fitness Function
5.4.2 Order Encoding at its Core
5.4.3 Order Mutation: Order/Permutation Encoding
5.5 Tree Encoding: Working with hierarchies
5.5.1 Tree Encoding at its Core
5.5.2 Tree Crossover: Inheriting portions of a tree
5.5.3 Change Node Mutation: Changing the value of a node
5.6 Common Types of Evolutionary Algorithms
5.6.1 Genetic Programming
5.6.2 Evolutionary Programming
5.7 Glossary of Evolutionary Algorithm Terms
5.8 More Use Cases for Evolutionary Algorithms
6.1 What is Swarm Intelligence?
6.2 Problems Applicable to Ant Colony Optimization
6.3 Representing State: What do paths and ants look like?
6.4 The Ant Colony Optimization Algorithm Life Cycle
6.4.1 Initialize the Pheromone Trails
6.4.2 Set up the Population of Ants
6.4.3 Choose the Next Visit for Each Ant
6.4.4 Update the Pheromone Trails
6.4.5 Update the Best Solution
6.4.6 Determine the Stopping Criteria
6.5 Use Cases for Ant Colony Optimization Algorithms
7.1 What is Particle Swarm Optimization
7.2 Optimization Problems: A slightly more technical perspective
7.3 Problems Applicable to Particle Swarm Optimization
7.4 Representing State: What do particles look like?
7.5 Particle Swarm Optimization Life Cycle
7.5.1 Initialize the Population of Particles
7.5.2 Calculate the Fitness of Each Particle
7.5.3 Update the Position of Each Particle
7.5.4 Determine the Stopping Criteria
7.6 Use Cases for Particle Swarm Optimization Algorithms
8.1 What is Machine Learning?
8.2 Problems Applicable to Machine Learning
8.2.1 Supervised learning
8.2.2 Unsupervised learning
8.2.3 Reinforcement learning
8.3 A Machine Learning Workflow
8.3.1 Collecting and Understanding Data: Know your context
8.3.2 Preparing Data: Clean and wrangle
8.3.3 Training a Model: Predicting with Linear Regression
8.3.4 Testing the Model: Determine the accuracy of the model
8.3.5 Improving Accuracy
8.4 Classification with Decision Trees
8.4.1 Classification Problems: Either this or that
8.4.2 The Basics of Decision Trees
8.4.3 Training Decision Trees
8.4.4 Classifying examples with decision trees
8.5 Other Popular Machine Learning Algorithms
8.6 Use Cases for Machine Learning Algorithms
9.1 What are artificial neural networks?
9.2 The perceptron: A representation of a neuron
9.3 Defining artificial neural networks
9.4 Forward propagation: Using a trained ANN
9.5 Back propagation: Training an ANN
9.5.1 Phase A: Setup
9.5.2 Phase B: Forward propagation
9.5.3 Phase C: Training
9.6 Options for activation functions
9.7 Designing artificial neural networks
9.7.1 Inputs and outputs
9.7.2 Hidden layers and nodes
9.7.5 Activation functions
9.7.6 Cost function and learning rate
9.8 Artificial neural network types and use cases
9.8.1 Convolutional neural network
9.8.2 Recurrent neural network
9.8.3 Generative adversarial network
10.1 What is reinforcement learning?
10.1.1 The inspiration for reinforcement learning
10.2 Problems applicable to reinforcement learning
10.3 The life cycle of reinforcement learning
10.3.1 Simulation and data: Make the environment come alive
10.3.2 Training with the simulation using Q-learning
10.3.3 Testing with the simulation and Q-table
10.3.4 Measuring the performance of training
10.3.5 Model-free and model-based learning
10.4 Deep learning approaches to reinforcement learning
10.5 Use cases for reinforcement learning
10.5.2 Recommendation engines
10.5.3 Financial trading
10.5.4 Game playing
Use cases for different AI algorithms Intelligent search for decision making Biologically inspired algorithms Machine learning and neural networks Reinforcement learning to build a better robot
For software developers with high school–level algebra and calculus skills.
Rishal Hurbans is a technologist, founder, and international speaker.
• Vuk Aleksandrov
Odlican predlog za prevod!
sve već rečeno, podržavam
• Milan Suzic
Odlična knjiga za prevod, sa mnoštvom vizuelnih primjera, analogija i objašnjenja za bolje razumijevanje i implementiranje algoritama koji se koriste u vještačkoj inteligenciji za rješavanje životnih problema a koje je teško razumijeti kao što su: inteligencija roja, vještacke neuronske mreže, optimizacija, itd.
• Darko Dumitrov#izabranih300
Predlažem ovu knjigu za prevod, jer na pravi način opisuje AI i daje konkretne primere iz života.
• Zoran Nakic
Ovu knjigu bih predlozio za prevodjenje.
• Зоран Ж.А.
Лепо би било да је преведете.
• Nenad Maticevic
Predlog za prevod.
• Veljko Djordjevic
Mislim da bi ovo bio pravi izbor za prevod!
• Daniel Babic
Deluje mi kao prava knjiga za programere. Tačno popunjava praznine u znanju potrebnom za izradu modernih programa.
Aktuelna tema. Predlog za prevod.
• Branko Vlajnić
malo je knjiga o AI i algoritmima uopšte. ovo bi bilo zanimljivo
Predlog da prevedete!
• Olivera Jovanović
Malo je literature ovog tipa prevedene na naš jezik, pa mislim da ova knjiga treba biti prevedena. Pozdrav
© Sva prava pridržana, Kompjuter biblioteka, Beograd, Obalskih radnika 4a, Telefon: +381 11 252 0 272