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Hands-On Design Patterns with Java

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Hands-On Design Patterns with Java

Autor: Dr. Edward Lavieri
Broj strana: 360
ISBN broj: 9781789809770
Izdavač: PACKT PUBLISHING PACKT PUBLISHING
Godina izdanja: 2019.

                 
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What You Will Learn

  • Understand the significance of design patterns for software engineering
  • Visualize software design with UML diagrams
  • Strengthen your understanding of OOP to create reusable software systems
  • Discover GOF design patterns to develop scalable applications
  • Examine programming challenges and the design patterns that solve them
  • Explore architectural patterns for microservices and cloud development

Book Description

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software.

Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions.

By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.

Authors

Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.

Table of Contents

Chapter 1: Unified Modeling Language Primer
Chapter 2: Object-Oriented Design Patterns
Chapter 3: Behavioral Design Patterns
Chapter 4: Creational Design Patterns
Chapter 5: Structural Design Patterns
Chapter 6: Architectural Patterns - Part I
Chapter 7: Architectural Patterns - Part II
Chapter 8: Functional Design Patterns
Chapter 9: Reactive Design Patterns

 

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