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Learn WebAssembly

Web design Web design

Learn WebAssembly

Autor: Mike Rourke
Broj strana: 328
ISBN broj: 9781788997379
Godina izdanja: 2018.

Pregleda (30 dana / ukupno): 10 / 455

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What You Will Learn

  • Learn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API)
  • Create, load, and debug a WebAssembly module (editor and compiler/toolchain)
  • Build a high-performance application using C and WebAssembly
  • Extend WebAssembly’s feature set using Emscripten by porting a game written in C++
  • Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methods

Book Description

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book aims to teaches programmers how to leverage this technology to write high- performance applications that run in the browser.

This book will introduces you to the powerful WebAssembly concepts of WebAssembly that willto help you write lean and powerful web applications with native performance.

You will start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyzinge the anatomy of a WebAssembly module and the relationship between the binary and text formats, along with the corresponding JavaScript API.

Further on, weyou'll implement all the techniques you've learned by to building a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten.

By the end of this book, you would will be well-equipped to create high-performance applications and games for the web using WebAssembly.


Mike Rourke

Mike Rourke is a software engineer based in Chicago and works primarily with web technologies and the Node.js ecosystem. He has been writing code for over 10 years. Mike started out writing VB and switched to JavaScript about 2 years ago. He loves all aspects of programming and spends most of his free time learning new technologies and improving his skills.

Table of Contents

Chapter 1: What is WebAssembly?
Chapter 2: Elements of WebAssembly - Wat, Wasm, and the JavaScript API
Chapter 3: Setting Up a Development Environment
Chapter 4: Installing the Required Dependencies
Chapter 5: Creating and Loading a WebAssembly Module
Chapter 6: Interacting with JavaScript and Debugging
Chapter 7: Creating an Application from Scratch
Chapter 8: Porting a Game with Emscripten
Chapter 9: Integrating with Node.js
Chapter 10: Advanced Tools and Upcoming Features


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