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Mastering Android NDK

Android Android

Mastering Android NDK

Autor: Sergey Kosarevsky, Viktor Latypov
Broj strana: 328
ISBN broj: 9781785288333
Izdavač: PACKT PUBLISHING PACKT PUBLISHING
Godina izdanja: 2015.

                 
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About This Book

  • Develop portable games using Android NDK and debug them on your desktop
  • Familiarise yourself with different popular C++ libraries on Android and use them in your games
  • Write multi-threaded code with graphics, sound, networking, and resource storage

Who This Book Is For

If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE.

What You Will Learn

  • Explore different popular C++ libraries and import some of them to Android
  • Write portable, multithreaded native code
  • Create applications that play audio with OpenAL
  • Implement gesture recognition in your games and applications
  • Debug mobile applications on your desktop
  • Extract resources from APK archives
  • Render text with FreeType and also use OpenGL ES

In Detail

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains.

This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process.

Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.

Authors

Sergey Kosarevsky

Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He worked for mobile industry companies and was involved in mobile projects at SPB Software, Yandex, Layar and Blippar. He has more than 12 years of software development experience and more than 6 years of Android NDK experience. Sergey got his PhD in the field of mechanical engineering from St. Petersburg Institute of Machine-Building in Saint-Petersburg, Russia. In his spare time, Sergey maintains and develops an open source multiplatform gaming engine, the Linderdaum Engine (http://wcm.linderdaum.com).

Viktor Latypov

Viktor Latypov is a software engineer and mathematician with experience in compiler development, device drivers, robotics, and high-performance computing and with a personal interest in 3D graphics and mobile technology. Surrounded by computers for more than 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in applied mathematics from Saint-Petersburg State University.

Table of Contents

Chapter 1: Using Command-line Tools
Chapter 2: Native Libraries
Chapter 3: Networking
Chapter 4: Organizing a Virtual Filesystem
Chapter 5: Cross-platform Audio Streaming
Chapter 6: OpenGL ES 3.1 and Cross-platform Rendering
Chapter 7: Cross-platform UI and Input System
Chapter 8: Writing a Rendering Engine
Chapter 9: Implementing Game Logic
Chapter 10: Writing Asteroids Game

 

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