Oblasti, naše knjige
Oblasti, drugi izdavači
Autor: Can Bilgin
Broj strana: 390
ISBN broj: 9781785285684
Izdavač: PACKT PUBLISHING
Godina izdanja: 2016.
Pregleda (30 dana / ukupno): 12 / 1254
The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns.
This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience.
Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release.
Can Bilgin currently works for Authority Partners Inc. as a program architect. He has been working in the software industry, primarily with Microsoft technologies, for over a decade and has been recognized as a Microsoft Most Valuable Professional (MVP) for his technical contributions. In this period, he played key roles in projects for high profile clients using technologies such as BizTalk, SharePoint, Dynamics CRM, Xamarin, WCF, and other web technologies.
His main passion lies in mobile and IoT development using the modern toolset available for developers.
He tries to share his experience on his blog (http://canbilgin.wordpress.com), social media (@can_bilgin), and through speaking engagements at both local and international conferences and community events in the Balkans region.
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The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.