Autor: S Attaway
Broj strana: 600
ISBN broj: 9780128045251
Izdavač:
Butterworth-Heinemann
Godina izdanja: 2016.
Covering all the latest changes to MATLAB's software and giving a full introduction to MATLAB programming, this bestseller includes detailed explanation of MATLAB’s powerful functions and features in-depth coverage of the fundamentals of input/output required for many engineering applications
MATLAB: A Practical Introduction to Programming and Problem Solving, Fourth Edition, has been updated to reflect the functionality of the current version of MATLAB, including the new H2 Graphics system. It features new and revised end-of-chapter exercises, more engineering applications to help the reader learn this software tool in context, and a new section on object-oriented programming in MATLAB. MATLAB has become the standard software tool for solving scientific and engineering problems due to its powerful built-in functions and its ability to program.
Assuming no knowledge of programming, this book guides the reader both programming and built-in functions to easily exploit MATLAB's extensive capabilities for tackling engineering problems. The book starts with programming concepts, such as variables, assignments, and selection statements, moves on to loops, and then solves problems using both the programming concept and the power of MATLAB. In-depth coverage is given to input/output, a topic fundamental to many engineering applications.
Readership
Engineers learning to program and model in MATLAB. Undergraduates in engineering and science taking a course that uses (or recommends) MATLAB.
Matlab, 4th Edition
Part 1: Introduction to Programming Using MATLAB
1. Introduction to MATLAB
2. Vectors and Matrices
3. Introduction to MATLAB Programming
4. Selection Statements
5. Loop Statements and Vectorizing Code
6. MATLAB Programs
7. String Manipulation
8. Data Structures: Cell Arrays and Structures
Part 2: Advanced Topics for Problem Solving with MATLAB
9. Advanced File Input and Output
10. Advanced Functions
11. Introduction to Object-Oriented Programming and Graphics
12. Advanced Plotting Technique
13. Sights and Sounds
14. Advanced Mathematics
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