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Programiranje

Ukupno: 80, strana 3 od 4

Getting Started with Unity 5.x 2D Game Development

Getting Started with Unity 5.x 2D Game Development

Francesco Sapio

Godina izdanja: 2017.
Strana: 478,
Predlog za prevod

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
 
 
Unity 5.x Game Development Essentials - Third Edition

Unity 5.x Game Development Essentials - Third Edition

Tommaso Lintrami

Godina izdanja: 2017.
Strana: 505,
Predlog za prevod

Gear up to build fully functional 2D and 3D multiplatform games with realistic environments, sound, dynamic effects, and more!
 
 
Scala High Performance Programming

Scala High Performance Programming

Vincent Theron, Michael Diamant

Godina izdanja: 2016.
Strana: 274,
Predlog za prevod

Leverage Scala and the functional paradigm to build performant software
 
 
Practical Mobile Forensics - Second Edition

Practical Mobile Forensics - Second Edition

Heather Mahalik, Rohit Tamma, Satish Bommisetty

Godina izdanja: 2016.
Strana: 412,
Predlog za prevod

A hands-on guide to mastering mobile forensics for the iOS, Android, and the Windows Phone platforms
 
 
Mastering Unreal Engine 4.X

Mastering Unreal Engine 4.X

Muhammad A.Moniem

Godina izdanja: 2016.
Strana: 524,
Predlog za prevod

Take your game development skills to the next level with this practical and robust guide
 
 
Unity 5.x Game Development Blueprints

Unity 5.x Game Development Blueprints

John P. Doran

Godina izdanja: 2016.
Strana: 458,
Predlog za prevod

A project-based guide to help you create amazing games with Unity 5. x
 
 
Mastering Go Web Services

Mastering Go Web Services

Nathan Kozyra

Godina izdanja: 2016.
Strana: 264,
Predlog za prevod

Program and deploy fast, scalable web services and create high-performance RESTful APIs using Go
 
 
Go Programming Blueprints

Go Programming Blueprints

Mat Ryer

Godina izdanja: 2016.
Strana: 274,
Predlog za prevod

Build real-world, production-ready solutions in Go using cutting-edge technology and techniques
 
 
Naučite programiranje

Naučite programiranje

Steven Foote

Godina izdanja: 2016.
Strana: 315,
1232 rsd 1100 rsd

Ova knjiga će vam pomoći da naučite programiranje – i da pri tom uživate.
 
 
OpenGL Game Development By Example

OpenGL Game Development By Example

Robert Madsen, Stephen Madsen

Godina izdanja: 2016.
Strana: 340,
Predlog za prevod

Design and code your own 2D and 3D games efficiently using OpenGL and C++
 
 
Game Programming Using Qt: Beginner's Guide

Game Programming Using Qt: Beginner's Guide

Witold Wysota, Lorenz Haas

Godina izdanja: 2016.
Strana: 512,
Predlog za prevod

If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory.
 
 
Blender 3D By Example

Blender 3D By Example

Romain Caudron, Pierre-Armand Nicq

Godina izdanja: 2015.
Strana: 334,
Predlog za prevod

This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects.
 
 
Getting Started with Data Science Making Sense of Data with Analytics

Getting Started with Data Science Making Sense of Data with Analytics

Murtaza Haider

Godina izdanja: 2015.
Strana: 608,
Predlog za prevod

Master Data Analytics Hands-On by Solving Fascinating Problems You’ll Actually Enjoy!
 
 
OpenCV 3 Blueprints

OpenCV 3 Blueprints

Joseph Howse et al.

Godina izdanja: 2015.
Strana: 382,
Predlog za prevod

This book is ideal for you if you aspire to build computer vision systems that are smarter, faster, more complex, and more practical than the competition. This is an advanced book intended for those who already have some experience in setting up an OpenCV development environment and building applications with OpenCV. You should be comfortable with computer vision concepts, object-oriented programming, graphics programming, IDEs, and the command line.
 
 
Mastering OAuth 2.0

Mastering OAuth 2.0

Charles Bihis

Godina izdanja: 2015.
Strana: 238,
Predlog za prevod

If you are an application developer, software architect, security engineer, or even a casual programmer looking to leverage the power of OAuth, Mastering OAuth 2. 0 is for you. Covering basic topics such as registering your application and choosing an appropriate workflow, to advanced topics such as security considerations and extensions to the specification, this book has something for everyone. A basic knowledge of programming and OAuth is recommended.
 
 
Learning D

Learning D

Michael Parker

Godina izdanja: 2015.
Strana: 464,
Predlog za prevod

This book is intended for those with some background in a C-family language who want to learn how to apply their knowledge and experience to D. Perhaps you’re a college student looking to use D for hobby projects, or a career programmer interested in expanding your skillset. This book will help you get up to speed with the language and avoid common pitfalls that arise when translating C-family experience to D.
 
 
Arduino by Example

Arduino by Example

Adith Jagadish Boloor

Godina izdanja: 2015.
Strana: 242,
Predlog za prevod

This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book.
 
 
Learning Object-Oriented Programming

Learning Object-Oriented Programming

Gastón C. Hillar

Godina izdanja: 2015.
Strana: 280,
Predlog za prevod

If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
 
 
Bioinformatics with Python Cookbook

Bioinformatics with Python Cookbook

Tiago Antao

Godina izdanja: 2015.
Strana: 306,
Predlog za prevod

If you have intermediate-level knowledge of Python and are well aware of the main research and vocabulary in your bioinformatics topic of interest, this book will help you develop your knowledge further.
 
 
Swift kuvar, više od 50 recepata koji su vam potrebni

Swift kuvar, više od 50 recepata koji su vam potrebni

Cecil Costa

Godina izdanja: 2015.
Strana: 392,
Predlog za prevod

Over 50 hands-on recipes to help you create apps, solve problems, and build your portfolio of projects in Swift
 
 
Strane: 1 2 34

 

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