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Offline First Web Development

Web design Web design

Offline First Web Development

Autor: Daniel Sauble
Broj strana: 316
ISBN broj: 9781785884573
Godina izdanja: 2015.

Pregleda (30 dana / ukupno): 26 / 1418

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About This Book

  • Understand the design principles behind a well-designed offline experience
  • Create the illusion of being online when you’re really offline
  • Use common libraries to enhance the offline experience of mobile apps with this comprehensive guide

Who This Book Is For

Do you want to make your app experience more robust and delightful? Are you eager to write apps that cater to a wider audience, not just the Silicon Valley crowd? Do you need to persuade your peers that offline-first is a worthwhile development paradigm? If your answer to all or any one of these questions is yes, then this is the book is for you. Some previous coding and command-line experience would be useful, but is not required.

What You Will Learn

  • Convince others that the offline-first paradigm is worth doing
  • Design the behavior of the app, taking offline, online, and the transition between those two states into account
  • Implement the offline/online experience that you’ve designed
  • Show the user what’s happening under the hood with online/offline indicators and Good Mobile Messaging
  • Employ various strategies to cope with unreliable network conditions
  • Help the user resolve conflicts related to the “split-brain” problem
  • Choose intelligent defaults based on usage of the app
  • Use point-to-point networking to partially overcome a lack of Internet connectivity

In Detail

When building mobile apps, it’s easy to forget about the moments when your users lack a good Internet connection. Try this: put your phone in airplane mode and open a few popular apps to see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps handle being offline better than others, but very few do it well. A poor offline experience will result in frustrated users who may stop using your app, or worse, turn to your competitor’s apps.

Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you’ll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst case scenario, could save you countless hours of wasted effort.


Daniel Sauble

Daniel Sauble is part UX designer, part developer, and part researcher. He loves enterprise software start-ups and has worked at companies including Puppet Labs and Sonatype on problems encompassing configuration management, repository management, and patch management. Ironically, his first foray into book authorship has nothing to do with any of these.

In his leisure time, he runs, speaks, writes, and spends time with his family. He has learned that there is nothing more painful than the end of an ultramarathon, more nerve-racking than your first conference talk, or more satisfying than a long writing project. One day, he may be foolish enough to start his own company, but for now, he is content to hone his product designing skills in the midst of the start-up culture.

Home is the verdant landscape of the Pacific Northwest, but Daniel enjoys a bit of travel now and then. Between travel, family, work projects, and the personality of an INTJ, he doesn't have much of a social life. He has no illusions that writing a book will change this much.

Table of Contents

Chapter 1: The Pain of Being Offline
Chapter 2: Building a To-do App
Chapter 3: Designing Online Behavior
Chapter 4: Getting Online
Chapter 5: Be Honest about What's Happening
Chapter 6: Be Eventually Consistent
Chapter 7: Choosing Intelligent Defaults
Chapter 8: Networking While Offline
Chapter 9: Testing and Measuring the UX


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