Oblasti, naše knjige
Oblasti, drugi izdavači
Autor: Robert Madsen, Stephen Madsen
Broj strana: 340
ISBN broj: 9781783288199
Izdavač: PACKT PUBLISHING
Godina izdanja: 2016.
Pregleda (30 dana / ukupno): 18 / 981
OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life.
There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game.
The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games.
Robert Madsen is an accomplished game programmer, with dozens of published games to his credit. He started programming in 1979, and he has been a programmer for all of his professional life. He entered the game industry in 2004, and he founded SynapticSwitch, LLC in 2010. As studio director, he continues to code while also managing the broader needs of an independent game development studio.
Stephen Madsen completed his degree in game development from Full Sail Real World Education in 2007, beginning his first job as a game programmer in 2008. He then joined SynapticSwitch, LLC as the lead software engineer in 2012. He has developed and published many titles on the mobile, console, and personal computer platforms with OpenGL being the foundational rendering technology for most of these platforms.
Glas i za ovu knjigu.. Nadam se realizaciji odnosno prevodu na srpski uskoro
Ako tražite najbolji način da provedete prvih 30 do 45 sati s programskim jezikom Perl, pronašli ste ga. Na stranama ove knjige, videćete pažljivo osmišljen uvod u jezik koji obavlja ogroman deo posla na Internetu, a koji je istovremeno i izborni programski jezik administratora sistema, hakera na Webu i programera širom sveta.
Cena 1090 RSD
Naša cena 1000 RSD
Cilj knjige Bukvar za nestrpljive: Flash 8 jeste da brzo uvede početnike i srednje iskusne korisnike Flasha u korišćenje njegovih alatki za dizajn, animaciju i osnovnu intereaktivnost. Ovaj priručnik je namenjen da vas izvede iz pasivnog čitalačkog odnosa i pomogne vam da ovladate programom Flash 8.
Cena 432 RSD
Ova knjiga je posvećena svima koji žele da nauče kako da korišćenjem računara, na zabavan i lak način, iskažu svoju kreativnost i savladaju osnove programiranja, a pre svega je namenjena učenicima starijih razreda osnovne škole i srednjoškolcima.
Cena 935 RSD