Autor: Robert Sedgewick, Kevin Wayne, Robert Dondero
Broj strana: 792
ISBN broj: 9780134076430
Izdavač: PEARSON EDUCATION
Godina izdanja: 2015.
Pregleda (30 dana / ukupno): 18 / 2060
Princeton University’s Robert Sedgewick, Kevin Wayne, and Robert Dondero have crafted an accessible, interdisciplinary introduction to programming in Python that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students to learn that programming is a natural, satisfying, and creative experience.
This example-driven guide focuses on Python’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science.
Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative practice throughout. An extensive amount of supplementary information is available at introcs.cs.princeton.edu/python. With source code, I/O libraries, solutions to selected exercises, and much more, this companion website empowers people to use their own computers to teach and learn the material.
Robert Sedgewick is the William O. Baker professor of computer science at Princeton University. He has held visiting research positions at several advanced research laboratories and serves on the Adobe Systems board. He is also the coauthor (with Kevin Wayne) of Introduction to Programming in Java and Algorithms, Fourth Edition (both from Addison-Wesley).
Kevin Wayne is the Phillip Y. Goldman senior lecturer in computer science at Princeton University, where he has taught since 1998. He is an ACM Distinguished Educator and holds a Ph.D. in operations research and industrial engineering
from Cornell University.
Robert Dondero is a lecturer in computer science at Princeton University. He has taught there since 2001, earning eight excellence in engineering education awards, and a lifetime achievement award for excellence in teaching. He holds
a Ph.D. in information science and technology from Drexel University.
Chapter 1: Elements of Programming 1
1.1 Your First Program 2
1.2 Built-in Types of Data 14
1.3 Conditionals and Loops 56
1.4 Arrays 100
1.5 Input and Output 140
1.6 Case Study: Random Web Surfer 188
Chapter 2: Functions and Modules 209
2.1 Defining Functions 210
2.2 Modules and Clients 248
2.3 Recursion 290
2.4 Case Study: Percolation 322
Chapter 3: Object-Oriented Programming 351
3.1 Using Data Types 352
3.2 Creating Data Types 402
3.3 Designing Data Types 450
3.4 Case Study: N-Body Simulation 496
Chapter 4: Algorithms and Data Structures 511
4.1 Performance 512
4.2 Sorting and Searching 556
4.3 Stacks and Queues 590
4.4 Symbol Tables 634
4.5 Case Study: Small-World Phenomenon 684
Glossary 733 Index 739 Each section concludes with Q&A and Exercises.
Each section concludes with Q&A and Exercises.
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