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Unity 2018 By Example - Second Edition

AutoCad, ArchiCAD, SolidWorks, Catia, Pro/Engineer AutoCad, ArchiCAD, SolidWorks, Catia, Pro/Engineer

Unity 2018 By Example - Second Edition

Autor: Alan Thorn
Broj strana: 484
ISBN broj: 9781788398701
Godina izdanja: 2018.

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What You Will Learn

  • Understand core Unity concepts, such as game objects, components, and scenes
  • Study level-design techniques for building immersive and interesting worlds
  • Make functional games with C# scripting
  • Use the toolset creatively to build games with different themes and styles
  • Handle player controls and input functionality
  • Work with terrains and world-creation tools
  • Get to grips with making both 2D and 3D games

Book Description

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.

In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.

To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.


Alan Thorn

Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.

Table of Contents

Chapter 1: Unity Fundamentals
Chapter 2: Creating a Collection Game
Chapter 3: Creating a Space Shooter
Chapter 4: Continuing the Space Shooter
Chapter 5: Creating a 2D Adventure Game
Chapter 6: Continuing the 2D Adventure
Chapter 7: Creating Artificial Intelligence
Chapter 8: Continuing with Intelligent Enemies
Chapter 9: Entering Virtual Reality
Chapter 10: Completing the VR Game



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