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Unity 5.x Game Development Blueprints

Programiranje Programiranje

Unity 5.x Game Development Blueprints

Autor: John P. Doran
Broj strana: 458
ISBN broj: 9781785883118
Godina izdanja: 2016.

Pregleda (30 dana / ukupno): 21 / 2006

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What You Will Learn

  • Find out how to create exciting and interactive games using GUIs
  • Prepare animations to be imported and exported
  • Personalize your animation game with Unity’s advanced animation system
  • Work with different animation assets and components
  • Customize the game by modifying the player properties and creating exterior environments
  • Create, visualize, and edit animated creatures
  • Familiarize yourself with best practices for Unity 5.x animation using iTween
  • Design character actions and expressions
  • Customize your game and prepare it for playing

Book Description

This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we’ll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.

Through this book, you’ll develop a complete skillset with the Unity toolset. Using the powerful C# language, we’ll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer


John P. Doran

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, and professional projects.

He previously worked at LucasArts on Star Wars: 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in Game Design.

John is currently a designer in DigiPen’s Research and Development branch in Singapore. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students on various subjects while giving lectures on C#, C++, Unreal, Unity, game design, and more.

He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game with Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and co-wrote UDK iOS Game Development Beginner's Guide, all available from Packt Publishing. More information about him can be found on his website,

A big thanks goes to my brother Chris, and my wife Hien for being supportive and patient with me as I spent my free time and weekends away from them as I spent the time needed to finish the book.

On that same note, I also want to thank Samir About Samra and Elie Hosry for their support and encouragement while working on this book, as well as the rest of the DigiPen Singapore staff.

Thanks so much to Owen Roberts who approached me about writing again, Rohit Kumar Singh for keeping me on track, as well as everyone else at Packt who were so helpful, as always!

Last but not least, I'd like to thank my family as well as my parents Joseph and Sandra Doran who took me seriously when I told them I wanted to make games for a living.

Table of Contents



• Nikola
Odlican izbor. Uradite prevod i dodajte jos knjiga na ovu temu.

• Aleksandar
Još jedno fenomenalno izdanje, za ljubitelje Unity-ja..Dajem i ovde glas da se realizuje na Srpskom :) Živela gaming industrija i knjige.

• Nikola Veljic
Kada ce biti u prodaju na nasem jeziku?hvala.

• Zeljko Pavolovic
Glasam za stampanje knjige.

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