Autor: Penny de Byl
Broj strana: 400
Izdavač: PACKT PUBLISHING
Godina izdanja: 2022.
A comprehensive guide to exploring the essential mathematics required for creating, rendering, and manipulating 3D virtual environments
Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in more detail. Python, together with Pygame and PyOpenGL, provides the opportunity for today’s developers to explore these features under the hood, revealing how computers generate and manipulate 3D environments.
Mathematics for Game Programming and Computer Graphics is a comprehensive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, working with vertex shaders, and implementing physics techniques like collisions and particle emitters. Using Python, Pygame, and PyOpenGL, you will create your own mathematical-based engine and API that will be used throughout to build applications and examples.
By the end of this book, you will have a thorough understanding of how essential mathematics is to creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.
This book is for programmers who want to better their 3D mathematics skills relating to computer graphics and computer games. A knowledge of high school level mathematics and a working understanding in an object-orientated language will be required.
Odlicna knjiga, kao i sve Penine :) Bio bi pun pogodak kada bi bila prevedena.
• Aleksa Stoiljković
Veoma je mali broj prevedenih knjiga posvećenih dizajniranju video igara, a kod nas industrija sve više raste, tako da je ovo odličan predlog. Pored toga bi sigurno značio studentima na MATF-u koji slušaju predmet 'Računarska grafika'.
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